Our penultimate game was a chance to try out the Triumph and Tragedy rules and for Lenin to get some of his Pulp figures back to the table.
An female American archeologist has discovered an ancient temple in the jungle; a temple which is reputed to contain a valuable treasure. This expedition has angered the local Chinese warlord who considers the temple to be part of his domain and obviously wants to claim the treasure for himself. His men have occupied the temple and taken the archeologist hostage. This, in turn, has upset the Americans who have sent a gunboat to rescue her.
Meanwhile the other American unit was advancing on the temple. A firefight rapidly ensued with both sides taking casualties but I had a slight edge as my men were defending the temple.
Whilst the game was fun I'm not sure about the rules. I have a feeling it's something to do with my expectations relating to the "scale" of a game. Where you have a very small skirmish I can easily accept these operating in a more hollywood or pulp style. It can even work when units are added but are merely extras to provide a backdrop for the heroes; however Triumph and Tragedy feels like a unit based game with the heroes acting as units. My first impression is that this feels a little uncomfortable. I expected the game to be more "realistic" as it was unit based. I suspect it will need another go to see if they gel for me.