Showing posts with label TooFatLardies. Show all posts
Showing posts with label TooFatLardies. Show all posts

Sunday, 24 November 2024

France 1940 - The Bridges

A good while ago I managed to pick up a Cigar Box Battle river mat on eBay. I had long been thinking about the interesting challenges of a game with one side having to make a strategic withdrawal across a river and the other trying to seize the crossings. Finding the mat advanced my plans for that game. Unfortunately the pandemic got in the way and with all my projects the timeline extended well beyond the original plan.

But after picking up not just one but two bridges from Sarissa Precision things got under way. I had chose a road and a rail bridge, so I obviously needed to build the track to go with the former and decided a station would also be a good addition. I also wanted to make the game big both physically (a 12 foot by 6 foot table) but also from a Chain of Command perspective; this meant at least a company a side. Fortunately I had collected sufficient 28mm figures to make that work. So I finally put the game on at the club. 



It saw a rag tag French outfit as the defender facing a determined German company supported by a platoon of tanks. The French were made up of a platoon of Foreign Legion and a platoon of Tirailleurs Sénégalais on one side of the river, needing to withdraw across the bridges and a Motorcycle platoon holding those bridges. The French also had some support in the form of an anti-tank gun and some engineers in a truck - the latter to demolish the bridges before the Germans could capture them intact. Along with two Bouteilles Incendiaires, two roadblocks and a couple of full Chain of Command dice for the withdrawing troops, this was the defending force. The Germans, in addition to their infantry company and tank platoon, had an Adjutant, a Pioneer team in a Kubelwagen, a SdKfz 222 armoured car, an infantry gun and a truck with four rubber boats. It wouldn’t have been an early war game without a Shabby Nazi Trick - the German players selected a fifth column sniper (Jean-Claude). We played through the patrol phase which saw some interesting jockeying for positions around the buildings on the German side of the board. With jump off points then positioned we were ready for the meat of the game.

The Foreign Legion were covering the French left flank and the Tirailleurs Sénégalais on the right. The Germans began their advance with the platoon on their right flank making serious progress until they encountered the Legion. The other German platoons soon found that the Tirailleurs weren’t going to be easily dislodged and put them under heavy concentrated fire. The roadblock constrained the easiest route for their Panzers and so the main armoured advance was through the farmland to the right of the road. 


Repeated exchanges of fire were telling on the French forces as they tried to hold the Germans long enough for their engineers to deploy and mine the bridges. 


Eventually they began to fall back but not before taking serious casualties. Meanwhile Jean-Claude who had been placed in the church tower (it’s traditional!) was causing the French some unexpected problems. 


With the French C-in-C desperate to blow the now mined bridges he ordered a full withdrawal but this was easier said than done with the Germans covering most of the routes to the bridges.



The Tirailleurs were aiming for the road bridge but when they got there the C-in-C ordered them to switch to the distant rail bridge so he could blow the former. 


Meanwhile the German pioneers were making heavy weather of destroying the roadblock and the motorised elements of the German force were still held up as a result.


In the end only a single Legion section got to safety before the second bridge was blown and with neither side having been able to meet their victory conditions I declared the game a draw.





Saturday, 13 April 2024

Normandy 1944 - Big Chain of Command

At our last club meeting I played in a 28mm game of Chain of Command (using the Big Chain of Command supplement) which saw elements of the 1st Polish Armoured Division engaging elements of the 12th SS Panzer Division Hitlerjugend.

I provided one of the Polish infantry platoons and some of the game accessories; and it was nice to be just playing in a game rather than having to organise it.

We fought hard but struggled to dislodge the SS forces and the game ended ina draw.  We could have done with some artillery support but the forces were set by the organiser (but then a bad workman always blames their tools don't they!).

Here are some photos from the game:










Friday, 12 January 2024

Operation Martlet - Pushing On

Back in August I ran a scenario from the Operation Martlet "Pint Sized" campaign book for Chain of Command.  Operation Martlet saw the 49th Infantry Division facing the 12th SS Hitlerjugend around Caen after D-Day.

Our scenario saw the British attempting to push on through the sprawling village of Fontenay towards the German main line of defence. Their objective was to clear this position before the advance can progress further.

If you have the campaign booklet you may notice some minor changes in relation to support evident as I had to adjust them for the kit I had available.

Here are some photos from the game:










In the end the British failed to concentrate or use their support effectively and were repulsed by the Germans.

Thursday, 18 August 2022

IABSM - Cassel 1940

Following a discussion at the club, various people expressed an interest in playing I Ain't Been Shot Mum by the TooFatLardies.  I had originally planned it for a relatively small game but ended up expanding it to cover 5 players.

The scenario was based on a what-if engagement between B Company of 2/Glosters (with some supports) defending the North West part of Cassel, from an assault by Kamfgruppe von Esebeck - a combined armoured and infantry force.

Here are a few pictures from the game:






Friday, 12 August 2022

O Group - Counterattack at Arras

 

Having picked up a copy of O Group from Reisswitz Press (the TooFatLardies sister imprint), the new World War II rules from Dave Brown, I wanted to get them to the table.

As my 15mm WW2 collection is all early war I also picked up the 1940 Fall of France & the Low Countries supplement which had a scenario that was ideal for my collection based on the counter-attack at Arras.  Albeit that I still had to paint up a few additional pieces - mostly vehicles.

Unfortunately I was too busy umpiring (often a challenge with a first game) to take too many photos and so some of the following were taken by others.







Sunday, 13 February 2022

Gudbrands Valley, Norway - 23rd April 1940

Here are a few photos from our Big Chain of Command game yesterday.  It saw two German infantry platoons (one of Gebirgsjaeger) with armoured support (including a Neubaufahrzeug prototype tank) advancing against a platoon each of Norwegian and British troops.

With two of the German players not having played the system before but supported by one veteran player and the Allies having had some experience of the system it promised to be an interesting game, and so it was.













The game ended in a German victory with the British morale cracking first followed quickly by the Norwegians.

The figures were a mix of Gorgon Studios, Crusader and Brigade Games.