Showing posts with label Great Escape Games. Show all posts
Showing posts with label Great Escape Games. Show all posts

Sunday, 14 January 2018

Putting it all together - The Chicago Way

So after assembling all those 4Ground buildings I felt I needed to put on a game with them.  So I pulled out a copy of The Chicago Way from Great Escape Games - which is essentially a variant of their Dead Man's Hand western rules with additions for vehicles and automatic weapons.

I took control of some local Gangsters whose hideout was about to be raised by some Prohibition Agents supported by the police.

Here are a few photos from the game:








My gangsters managed to foil the raid (largely through some judicious use of my Hitman - complete with violin case!) and a lot of fun was had.

Wednesday, 1 May 2013

Dead Man's Hand Side Street Building 1

As you may have notice from a previous post, one of my purchases at Salute was one of the new 28mm buildings to accompany the Great Escape Games Dead Man's Hand rules.  At launch the range is five buildings, 3 single storey and 2 two storey ones but they are talking about expanding it to a fairly extensive selection in the future.

I only picked up a single building as I wanted to (a) see how it went together and (b) how it scaled with my existing Western buildings.  As with the previous 4Ground buildings I have had, this is a pre-painted laser cut MDF kit and it went together really easily - more easily than some of the other buildings I have had from them.  Here are a few photos of the finished building showing it alongside some of my existing collection (the one to the left is from Hovels and the one to the right from PMC on eBay).









I think they all work pretty well together and I'm really pleased with my new addition.  The kit is £18 from Great Escape Games (the 2 storey ones are £36) but they're not (yet?) available from 4Ground directly.

Thursday, 25 April 2013

First Look: Dead Man's Hand

One of my purchases at Salute was a copy of the new Wild West rules from Great Escape Games, Dead Man's Hand.  The rule book is 44 pages long in a softback, staple bound, full colour format.  It comes with a set of small cards in a plastic box.

Other than the contents page, the rules are laid out in a single column format with large section and sub-section headings and are interspersed with photographs of miniatures and comment bubbles from various line drawn characters.  The inner side of the front and back covers are a quick reference sheet with one in metric and the other imperial measurements.

The game appears to be intended as a cinematic take on the West and provides for 4 separate factions - Lawmen, Cowboys, Outlaws and Desperados.  Each faction is intended to be represented by a gang whose stats are similar but not identical and who have slightly different abilities.

The game uses the pack of cards both for initiative (using their number) and also as special events/actions (using the text printed on the card).  The card suits are allocated one to each gang.


Each player is dealt a hand of cards from their suit and then uses the remaining cards in the draw deck for initiative purposes.  You have some control as the first card is dealt face up but the remainder are face down; however, there are some switching and abilities which may affect the final allocation.

Each figure has three actions per turn including moving, aiming, shooting, reloading and recovering (removing the effect of markers).  Shooting is based on a d20 mechanism using ranges with some simple modifiers, whilst melee combat is based on a d10.  Target figures have some limited opportunities to interrupt an active figure and there are some morale rules when your gang reaches certain casualty levels.


Games are intended to be played as a series of linked "scenes"; however these can be played separately.    A selection of scenes is provided within the rules and these can be played in various combinations as they differ in size and duration.

The rules are rounded out with a page of markers which you can copy and cut out or a set of lazer cut MDF markers are also available:


The rules and cards are £20 and the markers will set you back another £8 (although you could cut out your own).  Great Escape have also commissioned a set of pre-painted laser cut MDF buildings from 4Ground (one of which I also picked up at Salute).  I am looking forward to getting these rules to the table and it has certainly reignited my interested in Western games.