Having already fielded my Kent Militia I felt they desperately needed a standard to rally to so prior to buying the official Musketeer standard bearers, I converted one of my Militia riflemen whose rifle barrel had broken. Here he is with the rest of the command group:
A place to share my thoughts on miniature wargaming, reviews of rules and miniatures, and comments on board and card games, RPGs (and anything else that takes my fancy!)
Tuesday, 31 August 2010
The Anglican League Arrives
I have now expanded my VBCW collection further with a completely new faction - the Anglican League. Here is the Musketeer Miniatures command pack:
Monday, 30 August 2010
Saturday, 21 August 2010
Another Project Update
Apologies for the lack of posting recently; however, it has been a fair reflection of the amount of gaming related stuff I have been doing!
Fortunately I have had a little more time this weekend and so I have started to make some more progress with a couple of projects whilst being distracted by yet more ideas. First the progress:
Dahomey 1892
I am just in the process of basing up my Dixon French Foreign Legion figures and some opposition for Dahomey. The figures are a little bit of a mixed bag, with some being lovely sculpts but a couple of the others do look a little odd. I have about a platoon of French with mules and bearers and around 40 or so Amazons and other Dahomeans (I plan to have some casualty recycling).
I am a little uncertain as to which rules to use. Colonial Adventures is an obvious one but I would like to have a different feel for this game to some of my other Colonial outings.
Dieppe 1942
The Foundry Commandos I picked up on eBay have been added to the two sections I already had and are now ready for basing. I managed to pick up a couple of LCAs from Grand Manner before their recent price rise too. This should allow me to cover the Orange Beach operation. Next on the list are beach defences and then the assembly and painting of the artillery for the main objective.
VBCW
A few more Artizan armed police are about to join my existing Musketeer force and with a few Anglian League figures also to be based I can see a game in the offing. I am just wondering about flags now...
WW1
Having been reasonably pleased with my first attempt at a trench, I decided I might like to expand that project to include communication and support trenches. So far I have just laid them out but I am currently wondering about the balance between aesthetics and usability regarding the sections between the trenches - shall I keep them relatively flat (with the option for separate shell craters) or build more in? Decisions, decisions...
Pictures will be following.
As to potential new projects, I have been distracted (as usual) by more figures prompted by a couple of the half price Foundry books I picked up. Mutineer's 28mm Indian Mutiny and Pontoonier's 3rd Anglo-Burmese War ranges both have potential so I am currently reading up on both to see which might get bumped up the project list.
Fortunately I have had a little more time this weekend and so I have started to make some more progress with a couple of projects whilst being distracted by yet more ideas. First the progress:
Dahomey 1892
I am just in the process of basing up my Dixon French Foreign Legion figures and some opposition for Dahomey. The figures are a little bit of a mixed bag, with some being lovely sculpts but a couple of the others do look a little odd. I have about a platoon of French with mules and bearers and around 40 or so Amazons and other Dahomeans (I plan to have some casualty recycling).
I am a little uncertain as to which rules to use. Colonial Adventures is an obvious one but I would like to have a different feel for this game to some of my other Colonial outings.
Dieppe 1942
The Foundry Commandos I picked up on eBay have been added to the two sections I already had and are now ready for basing. I managed to pick up a couple of LCAs from Grand Manner before their recent price rise too. This should allow me to cover the Orange Beach operation. Next on the list are beach defences and then the assembly and painting of the artillery for the main objective.
VBCW
A few more Artizan armed police are about to join my existing Musketeer force and with a few Anglian League figures also to be based I can see a game in the offing. I am just wondering about flags now...
WW1
Having been reasonably pleased with my first attempt at a trench, I decided I might like to expand that project to include communication and support trenches. So far I have just laid them out but I am currently wondering about the balance between aesthetics and usability regarding the sections between the trenches - shall I keep them relatively flat (with the option for separate shell craters) or build more in? Decisions, decisions...
Pictures will be following.
As to potential new projects, I have been distracted (as usual) by more figures prompted by a couple of the half price Foundry books I picked up. Mutineer's 28mm Indian Mutiny and Pontoonier's 3rd Anglo-Burmese War ranges both have potential so I am currently reading up on both to see which might get bumped up the project list.
Monday, 26 July 2010
Clash of the Titans: First Impressions
Two Hour Wargames recently released their Eastern Front supplement for Nuts! entitled Clash of the Titans. Given my growing interest in winter warfare and the eastern front I decided to pick up a copy.
Clash of the Titans (CotT) comes in at 98 pages and so, since I bought the PDF download, it came as two separate 8.2MB files. The supplement is intended to cover warfare on the eastern front from 1941 to 1945; however, elements can also be used for the earlier Winter War too (another reason I picked this up!)
CotT starts with a short introduction and then moves swiftly into 9 pages of background on the eastern front broken down into the various major periods and campaigns of the theatre. Whilst obviously not in a great level of detail this background provides a pretty good overview and enough context for the supplement as a whole.
The next section provides lists for the various armies involved which, whilst covering some of those detailed in the main rules, provides plenty of additional forces. It includes Soviet, German, Italian, Hungarian, Romanian and Finnish army lists.
There are also additional units covered including airborne (sic), assault troops & stosstruppen, cavalry, engineers, militia, naval infantry, NKVD, penal units and also rule modifications covering women in combat. Each has a short section and some have special equipment, attributes or tests in addition to being included in the army lists - which are laid out pretty much as in the main rules.
Next is a new character attribute "Ruthless" which has been specifically included for Komissars. This is followed by new morale advantages "Plucky" and "Fanatic". Following this there are rules for new Soviet equipment specifically dealing with the SN-42 assault vest and the anti-tank dog teams.
Having covered the infantry combatants CotT then turns its attention to the vehicles. This section covers all the main vehicles and guns used in the theatre by each of the same armies as are covered in the infantry section, but also some of the more specialised ones including multi-turret tanks, aerosans and tchanka. The lists are, again, laid out pretty much as per the main rules and are pretty comprehensive and, I found, rather useful for earlier period equipment than Nuts! itself. The following section covers rules for boats including types, movement, combat and swimming. It also includes some sample generic boat stats.
Next up are some reinforcement tables for each army which replace those which appear in the main rules. Vehicle availability for each country is split into the various main periods. This is followed by special rules for cavalry, ski troops, bicycles, airborne landings and then the effects of the weather & environment. The latter covers the obvious snow and freezing conditions but then goes on to address privation and out of supply effects.
Additional vehicle rules are also included if you want more detail and these cover track damage, top armor (sic), mines & explosives and booby traps. Artillery and air support is then addressed.
There are then several pages devoted to terrain including rachels (sudden folds or gullies), barbed wire, building damage, rubble and ruins, sewers and fortified structures. Perhaps unsurprisingly this is followed by a section covering campaigns in urban combat areas which contains all the mechanics and supplementary rules for setting such campaigns, support levels, missions, encounters and the resupply and replacements.
Finally there are six scenarios each covering a different type of eastern front warfare; however, it should be noted that some of these are rather large encounters with one requiring around 20 vehicles (so probably not for 28mm on a 6x4 table!). I have to say that, whilst interesting, the scale of some of the scenarios and specific nature of some of the forces meant that these were the least interesting part of the supplement for me, although it did inspire some ideas!
I have certainly found plenty of useful information in Clash of the Titans and, given the effort clearly put in, I thought it was worth the $17 price for the PDF (a hardcopy is $20) but obviously your mileage may vary.
Clash of the Titans (CotT) comes in at 98 pages and so, since I bought the PDF download, it came as two separate 8.2MB files. The supplement is intended to cover warfare on the eastern front from 1941 to 1945; however, elements can also be used for the earlier Winter War too (another reason I picked this up!)
CotT starts with a short introduction and then moves swiftly into 9 pages of background on the eastern front broken down into the various major periods and campaigns of the theatre. Whilst obviously not in a great level of detail this background provides a pretty good overview and enough context for the supplement as a whole.
The next section provides lists for the various armies involved which, whilst covering some of those detailed in the main rules, provides plenty of additional forces. It includes Soviet, German, Italian, Hungarian, Romanian and Finnish army lists.
There are also additional units covered including airborne (sic), assault troops & stosstruppen, cavalry, engineers, militia, naval infantry, NKVD, penal units and also rule modifications covering women in combat. Each has a short section and some have special equipment, attributes or tests in addition to being included in the army lists - which are laid out pretty much as in the main rules.
Next is a new character attribute "Ruthless" which has been specifically included for Komissars. This is followed by new morale advantages "Plucky" and "Fanatic". Following this there are rules for new Soviet equipment specifically dealing with the SN-42 assault vest and the anti-tank dog teams.
Having covered the infantry combatants CotT then turns its attention to the vehicles. This section covers all the main vehicles and guns used in the theatre by each of the same armies as are covered in the infantry section, but also some of the more specialised ones including multi-turret tanks, aerosans and tchanka. The lists are, again, laid out pretty much as per the main rules and are pretty comprehensive and, I found, rather useful for earlier period equipment than Nuts! itself. The following section covers rules for boats including types, movement, combat and swimming. It also includes some sample generic boat stats.
Next up are some reinforcement tables for each army which replace those which appear in the main rules. Vehicle availability for each country is split into the various main periods. This is followed by special rules for cavalry, ski troops, bicycles, airborne landings and then the effects of the weather & environment. The latter covers the obvious snow and freezing conditions but then goes on to address privation and out of supply effects.
Additional vehicle rules are also included if you want more detail and these cover track damage, top armor (sic), mines & explosives and booby traps. Artillery and air support is then addressed.
There are then several pages devoted to terrain including rachels (sudden folds or gullies), barbed wire, building damage, rubble and ruins, sewers and fortified structures. Perhaps unsurprisingly this is followed by a section covering campaigns in urban combat areas which contains all the mechanics and supplementary rules for setting such campaigns, support levels, missions, encounters and the resupply and replacements.
Finally there are six scenarios each covering a different type of eastern front warfare; however, it should be noted that some of these are rather large encounters with one requiring around 20 vehicles (so probably not for 28mm on a 6x4 table!). I have to say that, whilst interesting, the scale of some of the scenarios and specific nature of some of the forces meant that these were the least interesting part of the supplement for me, although it did inspire some ideas!
I have certainly found plenty of useful information in Clash of the Titans and, given the effort clearly put in, I thought it was worth the $17 price for the PDF (a hardcopy is $20) but obviously your mileage may vary.
Sunday, 4 July 2010
Sunday, 27 June 2010
More Inter War Armour from Copplestone
Copplestone Castings have just released the latest model in their 28mm Inter War range of armoured vehicles. This time it's a Lanchester 6x4 MkII armoured car:


Saturday, 19 June 2010
Grand Manner - Metal Shuttered Shop
I was lucky enough to get an order into Grand Manner when they had their free shipping offer and also before the recent price rises (which is pushing their stuff almost out of reach).
I picked up one of the WWII 28mm Carentan-05 metal shuttered shops:
I am planning to use this for both WW1 and WW2 so I should get a decent amount of use out of it. As you can see from the slideshow it is nicely detailed with removable roofs and floor (in the two storey section).
I picked up one of the WWII 28mm Carentan-05 metal shuttered shops:
I am planning to use this for both WW1 and WW2 so I should get a decent amount of use out of it. As you can see from the slideshow it is nicely detailed with removable roofs and floor (in the two storey section).
Saturday, 8 May 2010
Yet Another Project Update
By now you will probably have realised that I mostly do these updates for my own benefit! They help me to think through what I am working on and also keep a record of what progress (if any) I am making.
New Projects
15mm Marlburian - I have been thinking about doing this period for a while. I have now done a bit of reading up (and a lot more to go!) and I have picked up a couple of rule sets which I would like to try (Beneath the Lily Banners and Lace Wars). At the moment I am trying to figure out which figures to go with and how many to buy as an initial batch. Of course there is a bit of a relationship here between the number of figures required and the rules as, rather inconveniently the two sets have differing approaches. I think I will probably be constrained by my wallet and go with the smaller option and make the appropriate adjustments.
15mm/28mm AWI - I am currently reading Fusiliers by Mark Urban which has got me thinking about this period again. It's one I have had a desire to do for quite some time but have been held back by not having fulfilled the core requirements of figures/terrain/rules/scenario(s). As you can see by the title I am still undecided as to which scale to go with but am definitely leaning toward 28mm (Perry) which would allow me to use some of the American buildings I already have potentially supplemented by Grand Manner perhaps. As to the rules I suspect I'm going to plump for an adaptation of Sharp Practice.
Existing Projects
28mm Sudan - I picked up a unit of Highlanders and another unit of Egyptians plus quite a few more Mahdists (all Perry of course) when I was at Salute (the postage saving justified the trip). I'm in the process of cleaning up the figures - not much in the way of flash but lots of run offs, ready for painting. I have another scenario in mind which will not only allow me to use these but also my desert fort that I got at Cavalier earlier this year.
28mm WW2 Mediterranean - I decided to start this project from a slightly unusual angle - the French. So I bought some Artizan Goumiers and Afrika Korps to kick me off, which should allow both North Africa and Sicily/Italy scenarios to be played (using Nuts! of course).
28mm WW2 Dieppe - Having got a small number of Foundry Commando figures already I managed to pick up a few more for a pretty decent price on eBay and intend to run a couple of scenarios around the unfortunate landings at Dieppe in 1942. I do have quite a few other bits and pieces to get for the scenarios to work though. I may even expand this to the main landings over time (budget permitting!)
28mm Late WW1 - I am currently in the process of building a trench to allow me to use my Germans and French for a more traditional WW1 set of scenarios using Through the Mud & the Blood.
It's taking sometime to put it together but the result isn't looking too bad so far, although there's certainly plenty of time to muck it up!
Others - My two French Foreign Legion projects (Dahomey and Beau Geste) are both off for painting along with the Scarlet Pimpernel and a few top up figures for a Very British Civil War. So I will have plenty to keep me busy with basing when they return. I am also pondering basing my 28mm Redoubt Montrose figures for a game although I am currently trying to figure out which rules I want to try using.
New Projects
15mm Marlburian - I have been thinking about doing this period for a while. I have now done a bit of reading up (and a lot more to go!) and I have picked up a couple of rule sets which I would like to try (Beneath the Lily Banners and Lace Wars). At the moment I am trying to figure out which figures to go with and how many to buy as an initial batch. Of course there is a bit of a relationship here between the number of figures required and the rules as, rather inconveniently the two sets have differing approaches. I think I will probably be constrained by my wallet and go with the smaller option and make the appropriate adjustments.
15mm/28mm AWI - I am currently reading Fusiliers by Mark Urban which has got me thinking about this period again. It's one I have had a desire to do for quite some time but have been held back by not having fulfilled the core requirements of figures/terrain/rules/scenario(s). As you can see by the title I am still undecided as to which scale to go with but am definitely leaning toward 28mm (Perry) which would allow me to use some of the American buildings I already have potentially supplemented by Grand Manner perhaps. As to the rules I suspect I'm going to plump for an adaptation of Sharp Practice.
Existing Projects
28mm Sudan - I picked up a unit of Highlanders and another unit of Egyptians plus quite a few more Mahdists (all Perry of course) when I was at Salute (the postage saving justified the trip). I'm in the process of cleaning up the figures - not much in the way of flash but lots of run offs, ready for painting. I have another scenario in mind which will not only allow me to use these but also my desert fort that I got at Cavalier earlier this year.
28mm WW2 Mediterranean - I decided to start this project from a slightly unusual angle - the French. So I bought some Artizan Goumiers and Afrika Korps to kick me off, which should allow both North Africa and Sicily/Italy scenarios to be played (using Nuts! of course).
28mm WW2 Dieppe - Having got a small number of Foundry Commando figures already I managed to pick up a few more for a pretty decent price on eBay and intend to run a couple of scenarios around the unfortunate landings at Dieppe in 1942. I do have quite a few other bits and pieces to get for the scenarios to work though. I may even expand this to the main landings over time (budget permitting!)
28mm Late WW1 - I am currently in the process of building a trench to allow me to use my Germans and French for a more traditional WW1 set of scenarios using Through the Mud & the Blood.
It's taking sometime to put it together but the result isn't looking too bad so far, although there's certainly plenty of time to muck it up!
Others - My two French Foreign Legion projects (Dahomey and Beau Geste) are both off for painting along with the Scarlet Pimpernel and a few top up figures for a Very British Civil War. So I will have plenty to keep me busy with basing when they return. I am also pondering basing my 28mm Redoubt Montrose figures for a game although I am currently trying to figure out which rules I want to try using.
Wednesday, 28 April 2010
Musketeer VBCW Standard Bearers
Saturday, 24 April 2010
Thursday, 22 April 2010
Salute 2010
I have my advance ticket and my trimmed down shopping list (the original one would have bankrupted me!) so I will be off to Salute on Saturday.
I know the show has got rather expensive but I am mainly going to meet up with friends and the shopping is just to justify the entry fee in saved postage. I've noted that there are a number of traders that I would like to have visited (and have been present in previous years) who are not there this year. I wonder if they're finding it a little pricey too. After all, as a punter, £10 gets you a reasonable amount of postage!
I am planning to get some more of those lovely Perry Sudan figures and the new civilians from Musketeer plus a couple of other bits and pieces (including some terrain). I doubt I will be inspired by anything there, something I have found at a number of previous shows, I wonder if that's the influence of the internet with nothing being new. But there should be a few stands worth a look and I do plan to spend a little more time this year having a look at the games.
There are likely to be a few tweets from the show floor but I'm afraid I can't post any photos from there (mainly because my phone hasn't got a camera!). I will be posting my thoughts and pictures (assuming I remember my camera) after I get home and have rested my feet!
I know the show has got rather expensive but I am mainly going to meet up with friends and the shopping is just to justify the entry fee in saved postage. I've noted that there are a number of traders that I would like to have visited (and have been present in previous years) who are not there this year. I wonder if they're finding it a little pricey too. After all, as a punter, £10 gets you a reasonable amount of postage!
I am planning to get some more of those lovely Perry Sudan figures and the new civilians from Musketeer plus a couple of other bits and pieces (including some terrain). I doubt I will be inspired by anything there, something I have found at a number of previous shows, I wonder if that's the influence of the internet with nothing being new. But there should be a few stands worth a look and I do plan to spend a little more time this year having a look at the games.
There are likely to be a few tweets from the show floor but I'm afraid I can't post any photos from there (mainly because my phone hasn't got a camera!). I will be posting my thoughts and pictures (assuming I remember my camera) after I get home and have rested my feet!
Sunday, 18 April 2010
Wargames Weekend: Operation Palliser
Our final game for the weekend was a chance for Lenin to get some of his excellent modern figures, in this case from The Assault Group, onto the table. It was also a chance to try out some tweaks to the Two Hour Wargames' FNG rules using the PEF mechanics to allow us to both play on the same side.
On 7 May 2000, B, C and D Companies of the 1st Battalion of the Parachute Regiment (1 Para) were deployed from Senegal to Sierra Leone to assist in the evacuation of non combatants from that war-torn country.
Several days into their deployment, two sections from D (Patrols) Company of 1 Para have been detailed to locate and evacuate a four person NGO team known to be operating a clinic and school in Kalima village. The United Nations are concerned for their safety as an armed group calling itself the North East Dudes has taken control of the area around Kalima.
Intelligence reports that the North East Dudes are more akin to a heavily armed street gang than a real rebel movement and that they are prolific users of narcotics. The group is armed with the usual selection of Eastern Bloc weapons, including a number of RPGs.
Each of us took a Land Rover and a section of Paras and, with Lenin on point, advanced up the road towards the village. We very quickly discovered that the North East Dudes were in the village and none too pleased to see us.
After an RPG round narrowly missed our leading vehicle we quickly pulled off the road and de-bussed. Each section quickly split into two fire teams and laid down quite a bit of fire on the Dude's first position. Quickly suppressing them we were about to advance when two more groups of Dudes appeared.
Fortunately most of the Dudes were high (hence the rule amendments) and so their firing was a little erratic, which was lucky since a properly aimed RPG round could have been very nasty.
After having suppressed the Dudes on our right flank I was advancing across the road when I cam under fire from their original position. With one of my men down we poured fire into the Dude's position and quickly suppressed them. I managed to get my casualty back into safety behind the Land Rover and then cautiously advanced another team across the road - safely this time.
The main fire fight with the Group to the left of the village was going our way and Lenin was able to push a team forward. I followed up and we discovered that they had the hostages with them.
Meanwhile my team advancing on the left encountered another group of Dudes who had been trying to outflank us and quickly put paid to that idea.
With the hostages secured and some prisoners taken we withdrew with only the single casualty.
On 7 May 2000, B, C and D Companies of the 1st Battalion of the Parachute Regiment (1 Para) were deployed from Senegal to Sierra Leone to assist in the evacuation of non combatants from that war-torn country.
Several days into their deployment, two sections from D (Patrols) Company of 1 Para have been detailed to locate and evacuate a four person NGO team known to be operating a clinic and school in Kalima village. The United Nations are concerned for their safety as an armed group calling itself the North East Dudes has taken control of the area around Kalima.
Intelligence reports that the North East Dudes are more akin to a heavily armed street gang than a real rebel movement and that they are prolific users of narcotics. The group is armed with the usual selection of Eastern Bloc weapons, including a number of RPGs.
Each of us took a Land Rover and a section of Paras and, with Lenin on point, advanced up the road towards the village. We very quickly discovered that the North East Dudes were in the village and none too pleased to see us.
After an RPG round narrowly missed our leading vehicle we quickly pulled off the road and de-bussed. Each section quickly split into two fire teams and laid down quite a bit of fire on the Dude's first position. Quickly suppressing them we were about to advance when two more groups of Dudes appeared.
Fortunately most of the Dudes were high (hence the rule amendments) and so their firing was a little erratic, which was lucky since a properly aimed RPG round could have been very nasty.
After having suppressed the Dudes on our right flank I was advancing across the road when I cam under fire from their original position. With one of my men down we poured fire into the Dude's position and quickly suppressed them. I managed to get my casualty back into safety behind the Land Rover and then cautiously advanced another team across the road - safely this time.
The main fire fight with the Group to the left of the village was going our way and Lenin was able to push a team forward. I followed up and we discovered that they had the hostages with them.
Meanwhile my team advancing on the left encountered another group of Dudes who had been trying to outflank us and quickly put paid to that idea.
With the hostages secured and some prisoners taken we withdrew with only the single casualty.
Saturday, 17 April 2010
Wargames Weekend: Ashford Ambush
Our first game on Monday was another excursion into the alternative history world which is A Very British Civil War. This time I decided to try the Too Fat Lardies' WW1 rules Through the Mud & the Blood with the additional rules from the Triumphant Standards supplement. It was also a chance for me to get my new militia figures to the table along with my Musketeer BEF.
With the Government and Mosleyite forces cracking down on any democratic protest various groups in Kent have decided to take matters into their own hands.
The working class Cinque Ports T&GWU Militia has formed an uneasy alliance with the, mainly upper and middle class, Kent Militia to strike back against the oppressive forces of fascism. Their first objective is to secure more ammunition for their motley collection of weapons. To this end they intend to ambush a convoy transporting weapons and ammunition to the Territorial Army barracks in Ashford.
With Lenin, appropriately I think, commanding the Kent and Union militias, I took command of the Territorials and their convoy. The militia had set up a roadblock and put themselves in some excellent ambush positions. Unfortunately, someone in the first militia unit was a little over eager and some poor fire discipline led to shots just as the convoy came onto the table!
Fortunately for the militia Captain Darling, in the lead armoured truck, decided that this was likely to be a chance incident rather than a major ambush and decided to drive on whilst returning fire. He soon discovered his mistake as not only did the Union Lewis gun open up but also the first Kent militia unit under the command of "Barmy" Fotheringay-Phipps.
The armoured truck carried on until it came under more fire from the second Kent militia unit directed by Mr Chomondley-Warner accompanied by the energetic Oliver Mellors. Casualties in the truck were high and when the roadblock was spotted the remaining men decided discretion was the better part of valour and ran for it.
Meanwhile Sergeant Jones had deployed his unit behind the hedgerow facing the first Union militia but without a light machine gun was not faring well. Fortunately the Union militia were having an ideological debate with the Commissar who was accompanying them and so fire from them lessened.
Despite coming under fire itself the convoy had carried on after the armoured truck believing, quite incorrectly, it was the right thing to do.
With the truck having moved past them Barmy's chaps turned their attention to Sergeant Jones and his unit also decided to retire. Fortunately for the Territorials, Lt. George then arrived with their third contingent and deployed his men and their Lewis gun behind a stone wall on the other side of the road.
Having disposed of the armoured truck, and possibly to keep Mellors busy lest he get up to any mischief, Mr Chomondley-Warner ordered him to advance and capture the ammunition trucks. Having taken the first truck easily he then came under fire from Lt. George's men, who had by this time been joined by Capt. Darling, and so he returned fire.
The fire now coming in from three separate directions was taking its toll on the remaining Territorials and despite the best efforts of the officers this last group was forced to withdraw. Although it did give the last truck sufficient time to back away out of trouble.
Overall, the rules gave a fun game and coped with the larger than normal number of figures on the table; however, the smaller Territorial units did suffer badly due to the impact of shock on their lower numbers. In future I think I would ensure most units were around 10 men if possible.
With the Government and Mosleyite forces cracking down on any democratic protest various groups in Kent have decided to take matters into their own hands.
The working class Cinque Ports T&GWU Militia has formed an uneasy alliance with the, mainly upper and middle class, Kent Militia to strike back against the oppressive forces of fascism. Their first objective is to secure more ammunition for their motley collection of weapons. To this end they intend to ambush a convoy transporting weapons and ammunition to the Territorial Army barracks in Ashford.
With Lenin, appropriately I think, commanding the Kent and Union militias, I took command of the Territorials and their convoy. The militia had set up a roadblock and put themselves in some excellent ambush positions. Unfortunately, someone in the first militia unit was a little over eager and some poor fire discipline led to shots just as the convoy came onto the table!
Fortunately for the militia Captain Darling, in the lead armoured truck, decided that this was likely to be a chance incident rather than a major ambush and decided to drive on whilst returning fire. He soon discovered his mistake as not only did the Union Lewis gun open up but also the first Kent militia unit under the command of "Barmy" Fotheringay-Phipps.
The armoured truck carried on until it came under more fire from the second Kent militia unit directed by Mr Chomondley-Warner accompanied by the energetic Oliver Mellors. Casualties in the truck were high and when the roadblock was spotted the remaining men decided discretion was the better part of valour and ran for it.
Meanwhile Sergeant Jones had deployed his unit behind the hedgerow facing the first Union militia but without a light machine gun was not faring well. Fortunately the Union militia were having an ideological debate with the Commissar who was accompanying them and so fire from them lessened.
Despite coming under fire itself the convoy had carried on after the armoured truck believing, quite incorrectly, it was the right thing to do.
With the truck having moved past them Barmy's chaps turned their attention to Sergeant Jones and his unit also decided to retire. Fortunately for the Territorials, Lt. George then arrived with their third contingent and deployed his men and their Lewis gun behind a stone wall on the other side of the road.
Having disposed of the armoured truck, and possibly to keep Mellors busy lest he get up to any mischief, Mr Chomondley-Warner ordered him to advance and capture the ammunition trucks. Having taken the first truck easily he then came under fire from Lt. George's men, who had by this time been joined by Capt. Darling, and so he returned fire.
The fire now coming in from three separate directions was taking its toll on the remaining Territorials and despite the best efforts of the officers this last group was forced to withdraw. Although it did give the last truck sufficient time to back away out of trouble.
Overall, the rules gave a fun game and coped with the larger than normal number of figures on the table; however, the smaller Territorial units did suffer badly due to the impact of shock on their lower numbers. In future I think I would ensure most units were around 10 men if possible.
Wargames Weekend: Death in the Snow
In the afternoon we played our first Too Fat Lardies game, although with a twist. Lenin put on a game of Sharp Practice but with a fantasy element using the Alternative Armies Flintloque figures and suitable amendments to the rules to cope with the elves and the undead.
The zombies were not permitted to spot, deducted 1 pip per die when moving, counted as Poor for shooting, couldn't act independently on the Tiffin card but ignored the morale element of Shock and kills were only 50% successful. My Vampyre officers were also harder to kill but could not then be replaced but my Liche Commissars could be.
Following the catastrophic defeat of Mordredʼs Grande Armee du Norde, the Ferach forces are retreating as fast as they can out of the Witchlands. Most formations are in total disarray and are easy prey for roaming bands of Zombiski Cossacks. However, a few Ferach units have retained some order and dealing with them requires a more deliberate approach.
Aerial reconnaissance has identified one such formation in the vicinity of the village of Borscht, which KGB intelligence believes is being led by the infamous Ferach Marshal Chauchat. Of more concern, in a rare Ferach victory, Chauchat managed to capture a Graviski Reanimator and this technology must not be allowed to remain in enemy hands.
My orders were to ambush the Ferach column, kill or capture Marshal Chauchat and recover the Graviski Reanimator. Completing either objective counted as marginal victory, completing both would have been a decisive victory.
There were two roads down the table, one through Borscht, and we both started on blinds. The game of cat and mouse was a little short lived as my blinds were mostly in cover and hence more difficult to spot so I quickly identified that the elves had avoided the village route. I deployed two of my zombie infantry units to cut them off.
The elven dragoons decided that they could shift my infantry with a quick charge, as we were only in line, but they were mistaken and fell back with their tails between their legs.
Meanwhile the elven Voltigeurs were slowly advancing towards the village in a vain attempt to spot my blind located there. By the time they realised the blind was only a scouting party I had advanced the bulk of my force into positions to hold the elven advance.
Instead of charging into the elven infantry on the road I decided to enter a fire fight with them, which was a major mistake. My two units only had Lieutenant Degtyarev (a Grade II Vampyre) whilst the elves had their Marshal Chauchat (Grade III) and Lieutenant Hotchkiss (Grade II) with them. I started to rack up a lot of Shock points and soon my firing became rather ineffective.
Fortunately my main force under Count Kalashnikov, having learned the lessons of the other group, was making rather short work of the elven Voltigeurs by tackling their two groups individually and getting into close combat.
With my troops now in a position to outflank the remaining Ferach we called the game (mainly because we had started late and run out of time!)
We discussed the fantasy rule amendments and decided that they needed a little more tweaking as not allowing the zombies to act on the Tiffin card was a rather greater disadvantage than had been intended.
The zombies were not permitted to spot, deducted 1 pip per die when moving, counted as Poor for shooting, couldn't act independently on the Tiffin card but ignored the morale element of Shock and kills were only 50% successful. My Vampyre officers were also harder to kill but could not then be replaced but my Liche Commissars could be.
Following the catastrophic defeat of Mordredʼs Grande Armee du Norde, the Ferach forces are retreating as fast as they can out of the Witchlands. Most formations are in total disarray and are easy prey for roaming bands of Zombiski Cossacks. However, a few Ferach units have retained some order and dealing with them requires a more deliberate approach.
Aerial reconnaissance has identified one such formation in the vicinity of the village of Borscht, which KGB intelligence believes is being led by the infamous Ferach Marshal Chauchat. Of more concern, in a rare Ferach victory, Chauchat managed to capture a Graviski Reanimator and this technology must not be allowed to remain in enemy hands.
My orders were to ambush the Ferach column, kill or capture Marshal Chauchat and recover the Graviski Reanimator. Completing either objective counted as marginal victory, completing both would have been a decisive victory.
There were two roads down the table, one through Borscht, and we both started on blinds. The game of cat and mouse was a little short lived as my blinds were mostly in cover and hence more difficult to spot so I quickly identified that the elves had avoided the village route. I deployed two of my zombie infantry units to cut them off.
The elven dragoons decided that they could shift my infantry with a quick charge, as we were only in line, but they were mistaken and fell back with their tails between their legs.
Meanwhile the elven Voltigeurs were slowly advancing towards the village in a vain attempt to spot my blind located there. By the time they realised the blind was only a scouting party I had advanced the bulk of my force into positions to hold the elven advance.
Instead of charging into the elven infantry on the road I decided to enter a fire fight with them, which was a major mistake. My two units only had Lieutenant Degtyarev (a Grade II Vampyre) whilst the elves had their Marshal Chauchat (Grade III) and Lieutenant Hotchkiss (Grade II) with them. I started to rack up a lot of Shock points and soon my firing became rather ineffective.
Fortunately my main force under Count Kalashnikov, having learned the lessons of the other group, was making rather short work of the elven Voltigeurs by tackling their two groups individually and getting into close combat.
With my troops now in a position to outflank the remaining Ferach we called the game (mainly because we had started late and run out of time!)
We discussed the fantasy rule amendments and decided that they needed a little more tweaking as not allowing the zombies to act on the Tiffin card was a rather greater disadvantage than had been intended.
Wargames Weekend: Marche Machineguns
On the Sunday we kicked off with the first scenario from Face of Battle: Act with Daring, the Invasion of France scenario book. Once again this had been converted to work with Nuts! and also to provide forces which matched the figures and vehicles available! In this case the figures were 28mm French from Crusader Miniatures and Germans from Wargames Foundry.
Once again I took the Germans with Lenin commanding the French. The French objective was to take the farm buildings and hold up my advance as long as possible before withdrawing without taking too many casualties.
Initially the French seized and held the initiative, advancing forward and deploying their two light machine guns in positions which were to make my life pretty difficult. I attempted to forestall the French advance by rushing my motorbike team with their MG34 forward but they were almost immediately pinned down by one of the French LMGs.
I decided to switch my main advance to the other flank but my second MG34 team got caught in the open moving across the road and that plan stalled. That allowed the French to occupy the farmhouse.
I tried to push some of my riflemen forward to harass one of the French LMG teams but to no avail. At this point my advance had lost any energy as I waited, in vain, for my armoured support to arrive.
The correct dice combination for my reinforcements just wasn't coming up so I decided to try another push having put some fresh crew with one of the MG34s. Fortunately, I managed to pin down the French rifle grenadier in the farmhouse and rushed their riflemen in the garden of the farmhouse. Things were starting to look up for the German attack. Of course, now the Panzer 38(t) arrived!
Despite their best efforts the French LMG on the left flank just couldn't stop my tank and with infantry support running along behind we soon had that flank secured. Meanwhile a bloody close quarters struggle had begun in the farmhouse. I had sneaked up and thrown a grenade through the french doors and then burst into the kitchen over powering the dazed riflemen inside. But the Lieutenant upstairs took the initiative and rushed my men, defeating them easily. The French then tried a desperate withdrawal back to their start line under heavy rifle fire but managed to get to the trees covered by their second LMG team before I could outflank them.
Once again I took the Germans with Lenin commanding the French. The French objective was to take the farm buildings and hold up my advance as long as possible before withdrawing without taking too many casualties.
Initially the French seized and held the initiative, advancing forward and deploying their two light machine guns in positions which were to make my life pretty difficult. I attempted to forestall the French advance by rushing my motorbike team with their MG34 forward but they were almost immediately pinned down by one of the French LMGs.
I decided to switch my main advance to the other flank but my second MG34 team got caught in the open moving across the road and that plan stalled. That allowed the French to occupy the farmhouse.
I tried to push some of my riflemen forward to harass one of the French LMG teams but to no avail. At this point my advance had lost any energy as I waited, in vain, for my armoured support to arrive.
The correct dice combination for my reinforcements just wasn't coming up so I decided to try another push having put some fresh crew with one of the MG34s. Fortunately, I managed to pin down the French rifle grenadier in the farmhouse and rushed their riflemen in the garden of the farmhouse. Things were starting to look up for the German attack. Of course, now the Panzer 38(t) arrived!
Despite their best efforts the French LMG on the left flank just couldn't stop my tank and with infantry support running along behind we soon had that flank secured. Meanwhile a bloody close quarters struggle had begun in the farmhouse. I had sneaked up and thrown a grenade through the french doors and then burst into the kitchen over powering the dazed riflemen inside. But the Lieutenant upstairs took the initiative and rushed my men, defeating them easily. The French then tried a desperate withdrawal back to their start line under heavy rifle fire but managed to get to the trees covered by their second LMG team before I could outflank them.
Friday, 16 April 2010
Wargames Weekend: Viareggio
For our next game Lenin had converted a scenario from the Final Combat Medal of Honor Skirmish Scenarios Volume 1 to allow us to play it with our preferred WW2 skirmish rules, Nuts!. In this case based on the engagement for which Vernon J Baker was awarded the Medal of Honor.
We normally play the Nuts! rules without any "Stars" as we have found that these can dominate and unbalance the game; however, when you are dealing with remarkable individuals, as in this instance, we thought this would be a good opportunity to have the hero represented as a Star.
In this scenario I took control of the German forces with the objective of counter attacking the US troops before they had a chance to reorganise themselves.
Even though I had two sections each with an MG34 team and various automatic weapons I initially found it difficult to pin down the US troops so that I could advance from my starting positions. Lt. Baker played a the major part in keeping our heads down as he was never Outgunned. He also put quite a few of my men Out of the Fight. As the US troops started to withdraw I eventually managed to get one of my sections to advance across the table and started to give the Americans some trouble. One of my groups fell on one of their teams retrieving the wounded and pinned them down. But then Lt. Baker appeared and the balance changed.
In the end the Americans managed to get most of their men away after having given the Germans a bit of a pasting.
On the whole including the Star was a success; however, I think making Lt. Baker Rep 6 probably made him a little too powerful and in future we would probably have the Star as a lower Rep. It was clear though that the use of Stars needs to be sparing as it could easily unbalance the game and lose the great feel which was what attracted us to the rules in the first place.
We normally play the Nuts! rules without any "Stars" as we have found that these can dominate and unbalance the game; however, when you are dealing with remarkable individuals, as in this instance, we thought this would be a good opportunity to have the hero represented as a Star.
In this scenario I took control of the German forces with the objective of counter attacking the US troops before they had a chance to reorganise themselves.
Even though I had two sections each with an MG34 team and various automatic weapons I initially found it difficult to pin down the US troops so that I could advance from my starting positions. Lt. Baker played a the major part in keeping our heads down as he was never Outgunned. He also put quite a few of my men Out of the Fight. As the US troops started to withdraw I eventually managed to get one of my sections to advance across the table and started to give the Americans some trouble. One of my groups fell on one of their teams retrieving the wounded and pinned them down. But then Lt. Baker appeared and the balance changed.
In the end the Americans managed to get most of their men away after having given the Germans a bit of a pasting.
On the whole including the Star was a success; however, I think making Lt. Baker Rep 6 probably made him a little too powerful and in future we would probably have the Star as a lower Rep. It was clear though that the use of Stars needs to be sparing as it could easily unbalance the game and lose the great feel which was what attracted us to the rules in the first place.
Tuesday, 13 April 2010
Wargames Weekend: Foraging for Firewood
With the last three months flying by it was time for another wargames weekend. Lenin popped over and we had a few games over the three days. First up was a 28mm game set in the Sudan to get my new Perry Miniatures to the table. We used Two Hour Wargames' Colonial Adventures rules and here is the background fluff:
General Sir Charles Wilson and the main body of the force to relieve Khartoum left Metemma on the steamers Talahawiyeh and Bordein on 24th January. The preparation of your steamer, re-christened El Teb, took a little longer and you left a day later. You have been rushing to catch up ever since.
Your steamer is now low on fuel and you have come along shore to find additional supplies of timber. A nearby village looks to be a plentiful source even if you have to tear the buildings down. But you need to be on the look out for enemy forces...
Lenin took command of the British troops which consisted of Captain Marmaduke “Chuffy” Chuffington, Officer Commanding (Competent:Rep 4), Sergeant The Honourable Arthur Wilson (Lacking:Rep 3) and a detachment of 1st Royal Sussex; Lt. Reginald “Kipper” Herring (Lacking:Rep 3) and Lance-Corporal Jack Jones (Competent:Rep 4) with an Egyptian Platoon with the Royal Artillery providing a 7 pounder screw gun and the Navy a Gardiner.
The Sussex detachment took the lead and advanced away from the steamer followed by the Egyptians. Initially they thought they had spotted some Dervishes in some rough ground to the South of their position but it turned out to be a false alarm. They advanced further and then spotted a large contingent of Mahdists near the village. Chuffy ordered the Sussex into line and they fired a volley into the enemy. Unfortunately this just seemed to enrage them and they began charging towards the British troops.
Keeping the men steady Chuffy and Sergeant Wilson kept the Sussex firing volley after volley whilst Kipper deployed the Egyptians (despite Lance Corporal Jones' insistence on running around shouting don't panic!).
With the Sussex in no shape to proceed the mission was continued by the Egyptians, who almost immediately spotted another large group of the enemy. The Mahdists were on them almost before they had time to react and more hand to hand fighting ensued (supported by cries of "they don't like it up 'em!" from Lance Corporal Jones).
Whilst the Egyptians won the melee they had taken significant casualties and withdrew to the steamer intending to move further up the river to find a softer target.
General Sir Charles Wilson and the main body of the force to relieve Khartoum left Metemma on the steamers Talahawiyeh and Bordein on 24th January. The preparation of your steamer, re-christened El Teb, took a little longer and you left a day later. You have been rushing to catch up ever since.
Your steamer is now low on fuel and you have come along shore to find additional supplies of timber. A nearby village looks to be a plentiful source even if you have to tear the buildings down. But you need to be on the look out for enemy forces...
Lenin took command of the British troops which consisted of Captain Marmaduke “Chuffy” Chuffington, Officer Commanding (Competent:Rep 4), Sergeant The Honourable Arthur Wilson (Lacking:Rep 3) and a detachment of 1st Royal Sussex; Lt. Reginald “Kipper” Herring (Lacking:Rep 3) and Lance-Corporal Jack Jones (Competent:Rep 4) with an Egyptian Platoon with the Royal Artillery providing a 7 pounder screw gun and the Navy a Gardiner.
The Sussex detachment took the lead and advanced away from the steamer followed by the Egyptians. Initially they thought they had spotted some Dervishes in some rough ground to the South of their position but it turned out to be a false alarm. They advanced further and then spotted a large contingent of Mahdists near the village. Chuffy ordered the Sussex into line and they fired a volley into the enemy. Unfortunately this just seemed to enrage them and they began charging towards the British troops.
Keeping the men steady Chuffy and Sergeant Wilson kept the Sussex firing volley after volley whilst Kipper deployed the Egyptians (despite Lance Corporal Jones' insistence on running around shouting don't panic!).
Despite the Sussex keeping up their fire the Mahdists charged into the British troops and some bloody hand to hand fighting ensued. The larger numbers of the Dervish started to take their toll and the Sussex were forced to fall back taking substantial casualties. Fortunately Captain Chuffington kept his head and withdrew to a position which gave the Naval Brigade's Gardiner gun a clear line of sight to the enemy. The fire from the Gardiner evened the odds and the remaining Dervishes decided that it was the greater threat and charged on towards the steamer. Only a few made the dock but they carried on until they ran headlong into the Royal Artillery who finished them off.
With the Sussex in no shape to proceed the mission was continued by the Egyptians, who almost immediately spotted another large group of the enemy. The Mahdists were on them almost before they had time to react and more hand to hand fighting ensued (supported by cries of "they don't like it up 'em!" from Lance Corporal Jones).
Whilst the Egyptians won the melee they had taken significant casualties and withdrew to the steamer intending to move further up the river to find a softer target.
Wednesday, 7 April 2010
More VBCW from Musketeer
Musketeer Miniatures have announced some more figures for their Inter-war range which should be released soon:
Civilians (planned for Triples apparently):
I suspect I'll be picking these sets up if I can as they will be useful for Sealion too.
Plus BCW standard bearers (no date as yet):
Civilians (planned for Triples apparently):
I suspect I'll be picking these sets up if I can as they will be useful for Sealion too.
Plus BCW standard bearers (no date as yet):
Saturday, 3 April 2010
Workbench Update
Saturday, 27 March 2010
Perry Sudan British Infantry
I've just finished basing some of my 28mm Perry Miniatures British Infantry for the Sudan and I thought I would post a couple of pictures:
Rif Raf / Empress Comparison
As I was thinking of doing the Rif War as a new project I ordered a pack of figures from Rif Raf Miniatures to see how they scaled against my existing Empress (formerly Anglian) figures. The Rif Raf figures are from their RIF6: Rif firing/loading muskets pack whilst the Empress ones are from their LEG2: Foreign Legion rifles firing loading and MOR2: Morrocan Regulares rifles firing loading (sic) packs:
As you can see the figures are noticeably smaller than the Anglian ones and are certainly giving me pause regarding using them together.
As you can see the figures are noticeably smaller than the Anglian ones and are certainly giving me pause regarding using them together.
Sunday, 21 March 2010
Sturmtruppen
To follow up on the last post I have almost finished my 28mm Brigade Games late war Germans (only the maxim teams to go). So I thought I would post a few pics.
Here they are:




You may have noticed that the officer in the centre of the last photo and the chaps with the Bergmann MP18s are actually from Copplestone's Back of Beyond range.I have also posted some larger photos to my Picasa album:
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| Late WW1 Germans |
Saturday, 20 March 2010
Les Poilus
Here are a few pics of my 28mm late WW1 French. The figures are most Brigade Games with a few from Scarab Miniatures thrown in.
Here are most of them (but with the VB grenade launchers and grenadiers missing):

a close up:

some comparisons of Brigade and Scarab figures. Here are the NCOs (Scarab, Brigade, Scarab):
and now some infantry, alternating from left to right, Brigade then Scarab:

I have posted some larger photos in a Picasa album:
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| Late WW1 French |
Sunday, 14 March 2010
Distracted Again!
Whenever I have a small amount of spare time, not enough to really get into any of my main books, I often dip into one or two of my reference books. This is a mistake! All I manage to do is generate new ideas for projects. Here are the latest ones (fortunately all Stage 0 at the moment!):



28mm Great Druze Revolt
The revolution in Syria against the French is another obvious opportunity to use my desert terrain and also expand my range of French Foreign Legion periods.
I need to do some more research on this one but it would seem the upcoming Woodbine Design figures or the Artizan Foreign Legion may well be suitable. The Artizan Arab irregular figures should also be appropriate.
I would probably just start this off as a skirmish sized project with an initial "investment" of 20-30 figures a side but, if it shows promise, I might move up from there.

28mm Rif War
In actual fact I have been considering this one for some time, initially as a possible additional use for the Spanish Foreign Legion and Moroccan Regulares figures from my Spanish Civil War project.
The key issue is finding suitable Riffians. Rif Raf are the obvious choice but I have yet to see any pictures of their figures against anyone else's. My main concern is that, whilst a good sculptor, Richard Ansell tends toward the smaller end of 28mm. The other main alternative is Askari but with the worsening exchange rate this may be an expensive option!
I am also wondering about this as being another possible use for French Foreign Legion figures too.
28mm Sudan
Not strictly a new project but rather an expansion of an existing one (but under my rules it counts as a new project or else I would never be able to count any projects as finished!). My initial foray into this period (in 28mm anyway) is turning out pretty well and the Perry figures are excellent. So I am thinking about adding to them. Of course the key question is which direction to go...
Anyone else noticing a distinct theme here?
Friday, 5 March 2010
Quick Project Update
I've been working on progressing a few of my projects over the last couple of weeks although I have been getting a little distracted by possible new ones!
28mm Sudan
28mm Sudan
The Perry figures have turned out very nicely and I am in the process of basing them up on some pre-cut MDF bases from East Riding Miniatures (excellent service from them BTW). I have British infantry, some Egyptians, a Gardiner gun (with Naval crew) and a screw gun. The Mahdists are mostly Beja with a small unit of Nile Arabs. Now I have them all on the workbench it is clear I will have to expand the Mahdists in order for them to be properly intimidating!
I do, however, have enough for a game in a few weeks. Which will also allow me to get my Colonial Steamboat buildings and Nile steamer out.
28mm A Very British Civil War
I have just finished basing up my new Musketeer militia and I plan to take a few photos once I have a standard worked out for the workers. I have a new scenario planned and just need to write it up and paint one more vehicle for that to be ready. I also managed to get a couple more IRA with shotguns done at the same time.
28mm Spanish Civil War
I now have my additional Anglian (now Empress) Republican militia riflemen based up along with the Republican and Nationalist regular army figures. I just need to finish off the two HMGs and I'll pretty much have the SCW project in its final state (or as final as any of them get). Of course there's still the CTV...
28mm Early WW1
I have the additional 8 Renegade Germans in improvised gas masks and the final Maxim finished so that's pretty much the early period completed. I suspect I may want a few more French or Brits for particular scenarios but that would be exceptional.
28mm Late WW1
My Brigade Games and Scarab French figures are currently on the workbench nearly finished along with the Brigade Germans. I picked up the Scarab figures as Brigade didn't do VB grenade launchers but almost as soon as I had bought them Brigade brought their own ones out! In any case whilst I do prefer the Brigade sculpts, the Scarab figures mix in pretty well. Once they're finished I'll post a few photos to demonstrate. Just the trenches to sort out now...
28mm Early WW2
I have now got my Crusader French based up with the exception of the Hotchkiss and crew and the Foundry and Crusader Germans are on the workbench. I plan to convert a scenario from The Face of Battle scenario book Act with Daring, The Invasion of France: 1940 to our regular WW2 ruleset Nuts!
28mm Dahomey
The French Foreign Legion and native figures for this arrived from Dixon and so this has been promoted to a new Stage although it will be a few months before they are likely to hit the table.
28mm Sahara
I collected the additional figures I needed from Redoubt at the Cavalier show and these, combined with my Colonial Steamboat fort and buildings should give me the flexibility I need for quite a variety of scenarios.
Possible New Projects
The latest new figures from Brigade Games are making me think I might branch out in to Napoleon in Egypt. The preview pictures they have posted make the figures look superb and that's usually all the encouragement I need!
I have also been looking at the Artizan WW2 French range and considering branching out into the Mediterranean theatre of WW2 but coming it at it from the French perspective. It would allow me to use the figures for both North Africa (and those Colonial Steamboat buildings yet again - I'm hoping to get a good return from that "investment") but also Sicily, Corsica and Italy which may allow me to get away with some of my Peninsular buildings too.
Of course now I just need to work out how I'm going to store them all!
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