Monday, 8 August 2022

Imperial Entanglements


A few meetings ago I ran another narrative based Star Wars X-Wing game at the club.  Here are the faction briefings, OOBs and some photos of the game.

Scum & Villainy Briefing

You have just concluded a transaction between representatives of the Black Sun syndicate and the Hutt clan. To avoid the notice of the Empire (since the transaction is anything but legal you had hidden yourselves in the Anaxes asteroid belt in the Azure sector of the Outer Rim. Unfortunately, Imperial ships have just appeared outside the belt and challenged you. You need to evade the Imperial grasp and return to your masters with the spoils of your transaction (in the larger two ships) or have to pay the price! How the Imperials found you is something of a mystery - have you been betrayed by the other faction?

Ships / Points

200 points available overall

Base ships (and minimum points):

C-ROC Cruiser (35 points)
Z-95 Headhunters x2 (26 points)

Points available for upgrades: 39

YV-666 (29 points)
M3-A “Scyk” Interceptor (14 points)
Y-Wing (18 points)

Points available for upgrades: 39

Victory Conditions

Evade the Imperial patrol ships, exit the asteroid belt and make the jump to lightspeed (Imperial side of table) Scale of Victory/Loss will depend on points values surviving (plus points value of Imperials destroyed)

Imperial Briefing

Criminal activity in the Outer Rim has been on the increase and you have been ordered to aggressively patrol the various systems. A routine scan of the Azure sector detected ships entering the Anaxes asteroid belt and so you have been despatched to investigate. As you approach you detect several vessels all of which have masked or obviously forged transponder codes. You must prevent these criminals from escaping either by capturing or destroying them. The officer who is most successful will surely be recognised up the chain of command and might even come to the notice of the Grand Moff himself!

Ships / Points

200 points available overall

Base ships (and minimum points):

Gozanti Cruiser (40 points) must be fitted with Docking Clamps (0 points)
Tie Fighters x2 (24 points) must start docked with the cruiser

Points available for upgrades: 36

VT-49 Decimator (40 points)
Alpha Class Star Wing (18 points)

Points available for upgrades: 42

Victory Conditions

Prevent the criminal ships from making the jump to lightspeed (Imperial side of table) Scale of Victory/Loss will depend on points values surviving (plus points value of opposition ships destroyed)

 













2 comments:

  1. I need to play more X-Wing, always great fun. The Hound's tooth looks like a large model?

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    1. It is a large ship indeed - you can also dock a Z95 with it IIRC (although you need to buy that separately)

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