Monday, 30 September 2013

First Play: Dead Man's Hand

For our first game of Dead Man's Hand we decided to try one of the scenarios from the rule book - in this case The Good, The Lead And The Ugly.  Lenin was The Law and I took Outlaws.

For the opening scene The Stranger, we set up a town called Malice using my mixed collection of 4Ground and other buildings.  Lenin played the part of the newly arrived Marshal (the Stranger of the title) and I had three dudes from my gang who had just rolled out of the saloon after a hard afternoon's drinking.

The stage was set for a showdown...

Three members of the Weller gang stumble out of the Saloon and run into the new Marshal.  He tells them to go about their business but they're spoiling for a fight.  Guns are being waved around and so the Marshal draws, he wings one of the gang but the others gun him down and he crawls, bleeding to the Sheriff's office.

So we moved onto the second scene - This Town Ain't Big Enough.

With the Marshal out of the picture the Weller gang decided to stamp their authority on Malice but underestimated the anger of the townsfolk.  With gang members swaggering around town in little groups the Sheriff and some upright citizens decided to put the Weller gang in their place.

Small fights broke out all over the town.  Brave townsfolk we cut down but some gave a s good as they got and the notorious Wild Bill and his sidekick Catastrophe Jean were cornered, hit and had to run with their tails between their legs.

And so onto the final scene - We Will Be Waitin'...

Wanting a final showdown the Wellers walked up the main street of Malice towards the Sheriff's office.  The Sheriff and the Marshal, who had recovered from his wounds, moseyed on out to meet them.

Hot words were exchanged followed by hot lead!  The Sheriff and the Marshal had to take cover behind some barrels as the Weller's numbers started to tell.

But a Deputy had snuck up behind the gang and opened fire.  One of the gang fell but another turned and engaged the Deputy.  Men fell until only four remained, the two lawmen and two of the gang, including their Boss.  The gunfight raged on but it was the gang who managed to concentrate their fire and the lawmen fell.  But given the casualties to the gang it was something of a pyrrhic victory...

The game was a lot of fun to play and moved along at a good pace.  The cards provided some interesting decisions and game effects but d20 based system meant that despite the modifiers luck was the major factor in the combat.  As a result I think playing a campaign would require some serious thinking or people might not see it as worthwhile investing too much time into individual characters.


  1. Nicely done, beautiful pictures in this street!

    1. Thanks Phil - I'm pleased with the look - especially with the mixed sources for the buildings.

  2. Great looking buildings and figures. Thanks for the report I've yet to play but am looking forward to it in the future.

    Cheers, Ross

    1. Thanks Ross - have a go with the rules they're fun!

  3. Wow, now that is what I call a Wild West Town (Psst it must have cost a fortune!)

    1. Cheers Geordie - I have been collecting the buildings for a while (so I haven't totted up the cost!)