Tuesday, 7 July 2009

Wargames Weekend: Ambush Alley

Our second game was a chance to get Ambush Alley to the table. I played the US forces and had three 4 man fireteams who had been sent in to rescue two civilian contractors who had got into trouble. On the first turn the men spotted an Improvised Explosive Device (IDE) hidden in a car situated right between our entry point and the target. Consequently we couldn't take the most direct route. I started by sending one fireteam into one building to tackle an insurgent hotspot whilst the remainder of the unit crossed a nearby wall. The first fireteam then advanced toward another building but came under insurgent fire and took casualties. In trying to withdraw two of the men were killed and the others were wounded. The other two teams advanced under fire but were able to neutralise it and secure another building. One team took up a covering position whilst the other advanced across an alley way to try to secure another building overlooking another hotspot. They then came under intensive fire and took casualties. At this point I decided to withdraw to regroup.

The game was certainly difficult for the US forces, although the insurgency level was set very high, I can see how this would be challenging at most levels. However our main concern was that whilst fun the rules are very specifically designed for modern urban combat against insurgents and this will make them of somewhat limited use for us. For this type of game they are likely to get other outings but I suspect this may not be that frequent as we don't tend to play these type of scenarios very often.

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