This time we're being treated to over 120 pages of fascinating content including:
- Campaign – An AWI campaign for Sharp Practice and Tea Taxes & Tories
- Bocage Bustin' – an article on US tactics for dealing with the bocage for TW&T and IABSM
- The Game to End All Games – a solo WW1 scenario for Through the Mud and the Blood (TTM&TB) but translatable to other periods
- I Wish to Amuse the Fleet with a Signal – Command and Control in Kiss Me Hardy
- Bag the Hun Walkthrough – a step by step guide to Bag the Hun 2
- Get Your Frickin' Tentacle Out of my Face – Sci-Fi variant for I Ain't Been Shot Mum
- The Laziest TW&T of All – More rule ideas to simplify Troops Weapons & Tactics
- Allan Watermain and the Tomb of the Prophet – Pulp adventure scenario for TTM&TB
- The Second Seminole War – A guide to the war for Sharp Practice
- Two Men of Talavera – A Le Feu Sacre III scenario for the Peninsular
- The Defence of Crap Island – A Japanese amphibious landing scenario for the Pacific
- Thanks Heavens for Fellatio! – a scenario for Sharp Practice
- Rating Commanders for They Couldn't Hit An Elephant
- Revenge at Camp El Juba – An If the Lord Spares Us scenario
- Heroes of the Hearthrug – An overview of the author of Carpet Campaign's life.
- Carpet Campaigns – A 1910 rule set for toy soldier battles
- The Savio River Crossing – A vietnam scenario for TW&T
- Una, Grande y Libre – A SCW scenario for Triumph of the Will
- Escape from the `Joy – A 1920 Irish Prison Break for TTM&TB
- Taking Command – ideas for a battalion level version of IABSM
- Totensontag – A desert war scenario for IABSM
- Strike Wing – A Bag the Hun scenario
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