On Saturday we decided to use my terrain mat and so two winter games were on the agenda:
Lake Kokkojärvi, 30 November 1939, 15:00 hours
I adapted a scenario from the SkirmishCampaigns Winter War booklet for the Two Hour Wargames reaction system. We decided to give the new Chain Reaction 3.0 rules a try to see how they differed from the standard Nuts! WW2 rules which we normally use.
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The scenario was set shortly after the initial Russian invasion and the Russian objective was to try to prevent the smaller Finnish force from withdrawing off the table. The Russians tried to advance across a frozen marsh in order to outflank the Finns but unfortunately the ice cracked and they were forced to seek a safer route. Their main force was spotted by the Finnish LMG team who managed to keep them pinned down and another flanking manouver by the Russian maxim team was halted as they tried to set up. The main squad of Finns then began a withdrawal to the ridge at the back of the board and it was then a race to see whether the Russians could catch the LMG team before they joined them.
In hindsight when I scaled down the scenario to suit the figures I had available I gave the Russians a much harder task as they would have been able to deploy another force to pin down the Finns giving them a much more challenging withdrawal.
The new Chain Reaction rules are indeed laid out more clearly (but obviously don't include the WW2 campaign information that Nuts! has) and so will form the basis of our skirmish games from now on.
Fantasy Napoleonics
In the afternoon we moved on to a Fantasy Napoleonics game to allow Lenin to table his Alternative Armies figures and give the Too Fat Lardies' Sharp Practice another outing.
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With the cossacks spent and two zombie units having taken a beating the undead withdrew leaving an elven force which was in an equally bad way.
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