Next up was an air game, which is something we haven't played in a long while. Lenin provided the terrain, a Hotz mat and some 1/300 Korean War aircraft. We used Bag the MiG, the Korean War version of Bag the Hun from the TooFatLardies with me playing the Koreans in their MiG15s. I rolled up my pilots on the tables and managed to get a rather uninspiring one regular and seven sprogs.
As with most of the Lardies rules we started the game on blinds and built the initiative deck as the game progressed and things were spotted (although there's no Tea Break equivalent in this set of rules). Lenin's blinds spotted me almost straight away but I had terrible luck trying to spot his blinds and consequently got bounced by on of his flights.
We did a lot of manoeuvring but my pilots found it very difficult to stay in formation and he managed to bag a couple of my MiGs. However, I got lucky and bagged one of his aircraft too. I did get a little frustrated when I emptied my entire 8 seconds (apparently this has been enhanced for playability from the real 6 seconds) of ammunition into one of his aircraft but failed to roll any damage on the table.
In the end I actually managed to win, less because of my prowess at flying, and more because Lenin had terrible trouble lining up on the target and consequently didn't satisfy his victory conditions.
I must admit I didn't find the Koreans terribly satisfying to play for a number of reasons but given the actual kill ratios maybe this is accurate. I think we need to try the vanilla rules (or even the WW1 variant) to see how those play.