Last weekend Lenin visited for one of our regular weekends of gaming. We managed to get seven different games in over the three days along with a couple of board and card games.
I decided this time to provide a run down of the games in instalments. Here are the two we played on Saturday:
Arrow through Andalusia, 3 August 1936
Keen to get my Anglian 28mm Spanish Civil War figures onto the table, the first game was a scenario from the Iron Ivan book Atacar es Vencer!. Whilst the scenario was originally written for Disposable Heroes & Coffin for Seven Brothers I suitably adapted it to fit our favoured Two Hour Wargames' rules Nuts! and the figures I had available.
The Nationalist Column Asensio is on its way towards Madrid racing along the main highways until they encounter resistance, as they did here. They then dismounted elements of the 4th Bandera of the Spanish Foreign Legion, the 2nd Tabor of the Regulares of Tetuan and some local Guardia Civil and began an assault.
The Militia had built some barricades and were attempting to mount a stiff resistance despite their lack of almost any automatic weapons.
Initially the Nationalist advance was slow, with an attempted flanking manoeuvre by the Legion being blocked but eventually the lower Rep of the Militia began to show with more Hunker Down results and, with the volume of fire reduced the Nationalists were able to advance across the open ground to the barricades.
The attacks on the flanks were the first to go in followed by the centre and despite some valiant resistance by the Militia the Nationalists took the village.
Our next game was an opportunity to both trial the new Colonial Adventures rules, once again from Two Hour Wargames, and also to get some of Lenin's extensive Foundry/Copplestone Darkest Africa figures to the table.
The scenario was a simple two unit patrol by the Belgians across the table which triggered various random encounters with tribesmen as the patrol's advance proceeded.
The troops and terrain were rolled for randomly as outlined in the rules and we then proceeded with the trial game. We initially started with three possible enemy forces (PEFs) on separate areas of the board but as the game progressed one of these split a few times and we ended up with six PEFs. This combined with the other forces which can be triggered as you move across the table gave an interesting game. In the end the PEF at the far end of the table turned out to be the main enemy force which turned out to be a little more than we could handle resulting in a desperate last stand by Lenin's officer after both my entire force and his own troops had been killed to a man.
It later transpired that we hadn't been playing the final enemy mob quite correctly but in any event the rules gave us a fun game and will be making another appearance.