
Who can say no to FIVE turrets?!
A place to share my thoughts on miniature wargaming, reviews of rules and miniatures, and comments on board and card games, RPGs (and anything else that takes my fancy!)


I decided on a simple direct approach. We drove up in a couple of Land Rovers, blocked the main entrance and challenged the guard at the main gate (who appeared to be holding some soft of weapon - obviously in clear contravention of the firearms regulations!). The guard levelled his weapon so we opened fire (unfortunately to no great effect). Fortunately his firing wasn't terribly effective either but on the next turn we managed to subdue him.
Everything went quite well with me advancing the section on the right flank up to the road followed by the centre section. Then some fool in the left hand section managed to get spotted coming out of the woods and the game was up! So instead of finding the Manor with only light defences the entire defending force was stood to waiting for me.
I was briefed that Argos IV was a primeval world with surface conditions not unlike Earth millions of years ago when the most sophisticated forms of life were plants and insects. I was informed that it was doubtful that the science team had encountered any hostile life forms, but it is possible that they are having problems with a rival corporation.
So dawn breaks and a German torpedo boat and two landing craft appear out of the mist heading for the beach by the castle. The two British sentries don't notice the intruders until the torpedo boat is about to dock at the small jetty and the landing craft have hit the beach behind a small copse. The Germans set up an MG08 on the jetty to cover the castle walls and their infantry advance through the woods. Meanwhile the sentries have raised the alarm but the small castle garrison takes quite a while to react!
Since I picked up a set of their rifle armed chaps I must add these...

Fortunately for the Brits Captain Smalls managed to catch a French volley and was badly wounded allowing Lt. Blunte to take command. He leapt into action and the British fortunes were transformed with the French advance petering out.
I just picked up my copy of Richard III, the new block game from Columbia Games, from the sorting office this afternoon. It has been a while in coming since I pre-ordered it and getting clobbered for £4 VAT (plus the outrageous £8 Royal Mail handling fee!) was a pain.