Sunday 19 May 2013

Alaska Bob and the Sonic Laser

In our ongoing search for a set of Pulp rules we both like Lenin decided to give Pulp Alley a try.

The scenario was built using the scenario generation mechanisms in the rules so we ended up with Lenin playing the hero, Alaska Bob, trying to stop me, as the dastardly Count Smirnoff and his henchman Fekov, from assembling the terrible Sonic Laser (yes, I know that makes no sense but, hey, it's Pulp!) in my secret hideout in the frozen north.

We both assembled our leagues, again using the mechanisms from the rules,which were pretty straightforward, and started to play.

The game started with Alaska Bob having been cut off from the rest of his league and surrounded by Smirnoff's men.


With neither Smirnoff nor his right hand man wanting to take any chances Bob was managing to hold off their lackeys.


The rest of Bob's team began to advance into Smirnoff's camp and came to the notice of the dog sled team.


A couple of them tried a sneakier and more roundabout route.


One of Bob's chaps managed to calm the huskies and started to examine the crates.


Meanwhile Feckov decided to see what had alerted the dogs and Smirnoff went to check on some of the key components for the device which allowed Alaska Bob to whittle down the remaining opposition.

Whilst Fekov managed to deal with a couple of Bob's crew, he and Smirnoff thought thinks were getting a little too hot for their liking and melted away into the woods...

9 comments:

  1. What a great sounding game and lovely looking miniatures - just what I need another distraction!

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    1. Thanks Michael. I've been waiting to get these minis to the table for ages - they're a mix of Pulp Figures and Copplestone but haven't found a set of Pulp rules until now - Pulp Alley looks very promising so hoping to get to the table again.

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  2. Beautiful looking game. You have some nice a varied terrain in your collection. This could also be a great serial. What happens next in the continuing adventures of Alaska Bob?

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    1. Thanks - variety is the spice of life after all! Unfortunately we don't exactly have a good record with ongoing games or campaigns (too much of the ohhh shiny complex!) but I'm hoping that we'll manage to give this one some legs.

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  3. Interesting. Not familiar with these rules.

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    1. Obviously I'd like to get these to the table again in order to get a more rounded view but my initial impression was that they're not a bad compromise between the Pulp feel and the tabletop play (some rule sets for Pulp just end up being too fiddly for the table). But one game isn't quite enough to decide if these will be our go to Pulp set.

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