Pulp Alley a try.
The scenario was built using the scenario generation mechanisms in the rules so we ended up with Lenin playing the hero, Alaska Bob, trying to stop me, as the dastardly Count Smirnoff and his henchman Fekov, from assembling the terrible Sonic Laser (yes, I know that makes no sense but, hey, it's Pulp!) in my secret hideout in the frozen north.
We both assembled our leagues, again using the mechanisms from the rules,which were pretty straightforward, and started to play.
The game started with Alaska Bob having been cut off from the rest of his league and surrounded by Smirnoff's men.
With neither Smirnoff nor his right hand man wanting to take any chances Bob was managing to hold off their lackeys.
The rest of Bob's team began to advance into Smirnoff's camp and came to the notice of the dog sled team.
A couple of them tried a sneakier and more roundabout route.
One of Bob's chaps managed to calm the huskies and started to examine the crates.
Meanwhile Feckov decided to see what had alerted the dogs and Smirnoff went to check on some of the key components for the device which allowed Alaska Bob to whittle down the remaining opposition.
Whilst Fekov managed to deal with a couple of Bob's crew, he and Smirnoff thought thinks were getting a little too hot for their liking and melted away into the woods...