I took the US forces facing Lenin's Soviet onslaught.
Fortunately for me the Soviet advance didn't start too well with their right flank immediately rolling a Command Blunder and began to withdraw. On the following turn they rolled another Blunder and opened fire on their own command.
Unfortunately these problems for the Russians didn't last long and their advance soon began to gain momentum. As soon as they came into view of my tanks on my right they opened fire and we began to properly test the rules.
With their superior numbers and artillery support the Soviet forces, whilst taking some significant losses especially for the infantry, overwhelmed my US troops and the game ended with what was left of my forces reaching their breakpoint and withdrawing.
The rules were not all that clearly laid out or comprehensive as some obvious issues which came up in our game were difficult to resolve. The mechanics were a little too clunky for my taste (I've never been much of a fan of saving throws) but they produced a reasonable game. My overall impression of the rules were that were OK but didn't contain any particularly special ideas or mechanics and so whilst we may well use them again (probably in their 2nd edition Blitzkreig guise) I doubt they will make it into our preferred category.
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